Note to self: This is my sandbox moment and I treat this as a mental exercise to think of something new I would’ve done every time I revisit. Keeping this old case study here as a reminder of growth.
Increase efficiency for TinyTales users with Design Sprint
TinyTales is a new startup with a diverse online library of children’s educational materials, as TinyTales expand its selection of digital content, users are frustrated with the time-consuming process to find reading material.
As a UX designer, I planned a full week agenda, addressed user frustration, and solved the design challenge using the Sprint Method
I received the client brief from Bitesize UX including business goals, user research, and constraints
Day 1: Map User Experience
What’s the problem?
TinyTales users find the book search process difficult, and time-consuming
“Searching for the right book shouldn’t take this long!”
How would this help?
Solve user’s frustration and fulfill their needs
Increase user engagement
Improve children’s literacy
Job To Be Done
As a parent with two kids, I want to quickly find suitable reading material, so I can enjoy quality time with my children.
Problem Statement
How might we help parents spend less time finding great stories on TinyTales, that fit their children’s interest, maturity, and reading level?
Day 2: Sketch Solutions and Recruit Users
As I started sketching critical screens, I explored a variety of “quick-access” functions on the home screen using the Crazy 8 sketches technique, 8 sketches in 8 minutes. The sketching exercise was simple and easy to complete on my own, I spent the remainder of my time today prepping for user testing.
Day 3: Create Storyboard
Sketching critical screens highlights specific interfaces that solve user’s frustration on a micro-level, today I envision the user’s end-to-end journey with TinyTales, and how the interaction impacts their life.
Day 4: Low-Fidelity Wireframes
On day four, I allocated myself the bulk of my time for creating low-fidelity wireframes on Sketch, then I used the remainder of my time to designing a clickable prototype through InVision. I started with designing the critical screen with the Filter feature, then worked backward to fill in the rest of my user Red Route.
Low-Fidelity Screen Feature Highlights
Day 5: Test Prototype
Users find the search bar and filter generally easy to use, but lack category diversity. Overall, the testing validates my initial design goal, which was to sort content quickly and shorten the user’s decision-making process.
Key Differences in Design Iterations
User Testing Insights
Reflection and Takeaways
Sprint wouldn’t have been as successful if it weren’t for the planning
While working through the discovery phase of the design sprint, it was very tempting to start jotting down ideas and sketching wireframes, however, this approach would have led me to design the wrong product for the wrong audience.
The benefits of sprinting alone
This Design Sprint was an excellent exercise for me to practice the Agile Method, sprinting alone helped me better manage my time, as well as trust my problem-solving skills than relying on colleagues or project facilitators.
Further product exploration with Kids Mode
Two of my users asked how the platform would be different when in Kids Mode. I would first adjust user profiles as kids, then conduct further research in children’s content and media. I hypothesize there would be a significant change in language and color palette.